ika 0.63! — 2010-01-27 06:25:06
This is my first release since becoming the defacto ika guy, so let's see how this goes!
Windows zip
Source zip
Core (exes only) zip
Changelog
One of the larger changes is the requirement for a game.ika-game file inside your game folder. ika now checks for this file when loading to set the title and resolution for the game. You are also able to define where ika should load map files from. It also has an entry for metadata but this is currently not used in the engine. I hope to get some articles up soon detailing the format more specifically.
The Future!
We are going to be doing some heavy modifications to ika from here.
- New integrated editor that is extensible!
- Very powerful database system that comes as a plugin in the new iked.
- Reworked script interfaces for a few areas.
- Premade codebase for people to quickly get going with their game.
I apologize for the lack of life around here. The website feels pretty old and antiquated and it just doesn't feel that nice to use for me! I've been thinking about doing a lot of things to get this site pumping and I'll post about them when I can.
Windows zip
Source zip
Core (exes only) zip
Changelog
ika
ika.Map.Save
ika.Video.DrawArc
ika.Video.DrawLineList
ika.Video.DrawTriangleList
ika.Canvas.AlphaMask
ika.Canvas.DrawLine
ika.Canvas.DrawRect
ika.Entity.spritewidth
ika.Entity.spriteheight
ika.Font.wordspacing
ika.Font.linespacing
ika.Font.StringHeight
Reimplemented ika.Video.DrawEllipse; no longer uses "3d" ellipse so filled ellipses look normal now.
Added ika.MultiplyBlend blendmode
Added ika.PreserveBlend blendmode
Fixed implementation of ika.Matte blendmode
Changed doublesize to default to a nearest resize instead of bilinear.
Added in new user.cfg option "filter". Setting "filter 1" will set doublesizer to use bilinear filtering.
Fixed GetClipRect so it functions properly in doublesize mode.
Map camera now centers on the center of the player's hotspot, instead of the top left.
Implemented game.ika-game files, which stores game specific data. This supercedes the resolution settings in user.cfg for now.
Renamed ika.Video.colours to ika.Video.colors. ika.Video.colours still exists but will be removed in the future.
Map looping should work in all directions now.
DLLs
Updated to newest version of audiere, fixing sound slowdowns and Vista issues.
One of the larger changes is the requirement for a game.ika-game file inside your game folder. ika now checks for this file when loading to set the title and resolution for the game. You are also able to define where ika should load map files from. It also has an entry for metadata but this is currently not used in the engine. I hope to get some articles up soon detailing the format more specifically.
The Future!
We are going to be doing some heavy modifications to ika from here.
- New integrated editor that is extensible!
- Very powerful database system that comes as a plugin in the new iked.
- Reworked script interfaces for a few areas.
- Premade codebase for people to quickly get going with their game.
I apologize for the lack of life around here. The website feels pretty old and antiquated and it just doesn't feel that nice to use for me! I've been thinking about doing a lot of things to get this site pumping and I'll post about them when I can.
— WIP

