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Most Recent News Entries

ika 0.63! — 2010-01-27 06:25:06

This is my first release since becoming the defacto ika guy, so let's see how this goes!

Windows zip
Source zip
Core (exes only) zip


Changelog

ika
ika.Map.Save
ika.Video.DrawArc
ika.Video.DrawLineList
ika.Video.DrawTriangleList
ika.Canvas.AlphaMask
ika.Canvas.DrawLine
ika.Canvas.DrawRect
ika.Entity.spritewidth
ika.Entity.spriteheight
ika.Font.wordspacing
ika.Font.linespacing
ika.Font.StringHeight
Reimplemented ika.Video.DrawEllipse; no longer uses "3d" ellipse so filled ellipses look normal now.
Added ika.MultiplyBlend blendmode
Added ika.PreserveBlend blendmode
Fixed implementation of ika.Matte blendmode
Changed doublesize to default to a nearest resize instead of bilinear.
Added in new user.cfg option "filter". Setting "filter 1" will set doublesizer to use bilinear filtering.
Fixed GetClipRect so it functions properly in doublesize mode.
Map camera now centers on the center of the player's hotspot, instead of the top left.
Implemented game.ika-game files, which stores game specific data. This supercedes the resolution settings in user.cfg for now.
Renamed ika.Video.colours to ika.Video.colors. ika.Video.colours still exists but will be removed in the future.
Map looping should work in all directions now.

DLLs
Updated to newest version of audiere, fixing sound slowdowns and Vista issues.


One of the larger changes is the requirement for a game.ika-game file inside your game folder. ika now checks for this file when loading to set the title and resolution for the game. You are also able to define where ika should load map files from. It also has an entry for metadata but this is currently not used in the engine. I hope to get some articles up soon detailing the format more specifically.


The Future!
We are going to be doing some heavy modifications to ika from here.

- New integrated editor that is extensible!
- Very powerful database system that comes as a plugin in the new iked.
- Reworked script interfaces for a few areas.
- Premade codebase for people to quickly get going with their game.


I apologize for the lack of life around here. The website feels pretty old and antiquated and it just doesn't feel that nice to use for me! I've been thinking about doing a lot of things to get this site pumping and I'll post about them when I can.
— WIP

Latest ika Developments — 2010-01-26 04:51:25

Just to keep people up to date on ika development. Swordsman and I (mainly Swordsman!) have been doing some solid work on iked. Most notably in the map editor area!



Swords has done a pretty good job! The look will improve once we get some more icons made for the various tools.



As for other things, I have been working more on engine-specific things. IGL (ika game library) is what I have been working on mostly. My goals are to include basic RPG, sidescroller, and shmup engines for people to use right off the bat. I have mostly been working on the RPG engine code primarily.



It isn't anything great at this point and doesn't yet have full sprite support. But it does mesh together with the various pieces we have built out (iked, IGL, ikaDB). I have some more items to work on before it's more usable.

Stay tuned for some more news in a few days!
— WIP

Winter Compo — 2009-12-04 05:45:30

RPGMaker.net is holding a 2 week game making compo from December 9th to December 28th. Most any engine is allowed (including ika), so go out there and show people what ika is made of! Despite the name of the site, entries do not have to be RPGs.

More details and sign up here
— SDHawk

New article: Installing ika under Debian GNU/Linux — 2009-06-10 05:31:30

Just a quick update as I noticed this article was submitted but never approved. Anyhoo, I don't have Debian so I can't verify its accuracy, but there are greater things to worry about.

This one comes from Rivon, and it's here.
— Thrasher

Progress Update — 2009-03-16 21:05:21

Overkill and I have been doing some work fixing current wonkiness in the engine. Thanks to his help, we should be seeing some very promising improvements to the engine.

I will be releasing ika 0.63 in the very soon future (most likely this week), which includes numerous bugfixes (including better Vista support) and a few small feature additions in the Canvas system.

Once that release goes out, we will be starting to implement our more radical changes to ika, such as the integration with the new iked, continued work on IGL, and other such goodies. I will be writing up some articles detailing these works and our planned changes.
— WIP
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The ika engine and its related tools are copyright © 2001–2007 Andy Friesen.
E-mail Thrasher with any questions, comments, or concerns.